AI Insights · Timothy · July 2022
Top 5 Card Battler Apps on iOS in Estonia for Q2 2022
Explore the performance of the top 5 Card Battler apps in Estonia on the iOS platform during Q2 2022, highlighting their revenue, downloads, and active user trends.
The second quarter of 2022 saw interesting trends in the performance of the top 5 Card Battler apps on the iOS platform in Estonia. Here's a detailed look at the weekly revenue, downloads, and active user metrics for these leading apps, based on data from Sensor Tower.
Hearthstone
Blizzard Entertainment's Hearthstone experienced fluctuations in revenue and downloads throughout Q2 2022. Weekly revenue peaked at $260 in mid-April, while downloads reached a high of 55 during the same period. The app saw a general decline in both metrics towards the end of the quarter, with revenue dropping to $31 and downloads to 21 by the last week of June.
Mighty Party: Battle Heroes
Mighty Party: Battle Heroes by Panoramik Games showed a notable revenue trend, starting strong at $154 in late March and maintaining a relatively steady performance throughout the quarter, ending at $59 in the final week of June. Downloads for this app were highest at the beginning of the quarter with 63, but saw a dip mid-quarter, before rising again to 37 by the end of June.
WWE SuperCard - Battle Cards
2K's WWE SuperCard - Battle Cards exhibited stable revenue figures, peaking at $43 in late May. However, downloads were minimal, with only a few weeks registering any significant numbers, the highest being 15 at the start of the quarter. The app closed the quarter with a modest 27 in weekly revenue and negligible downloads.
GWENT: The Witcher Card Game
GWENT: The Witcher Card Game from CD PROJEKT S.A. had a relatively low but consistent revenue stream throughout Q2 2022, peaking at $39 in early June. Downloads were generally low, with the highest being 19 in mid-June, and showed a slight decline towards the end of the quarter.
Legends of Runeterra
Riot Games' Legends of Runeterra saw a varied revenue trend, reaching a peak of $31 in early May. Downloads showed sporadic highs, with the highest being 15 in mid-June. The app concluded the quarter with $8 in weekly revenue and 9 downloads in the last week of June.
For more detailed insights and data, visit Sensor Tower.